Tuesday, December 15, 2015

Tech Tutorial


       These kinds of blog posts are solely dedicated to showing you how to do stuff with things. Not specific enough for you? Yes? Deal with it. Today, I'm going to be showing how to make a basic pen in Maya.

        I'm making a certain pen that I own for my animation final in Maya myself, so all I'm going to do is go back and look at the past incremental saves I have, to show you what I went through.

        Let's just assume that you already know to set up a new file in Maya, as well as all the layouts and what every tool means. I also should have mentioned that this tutorial is for those who already know how to function Maya, and just want to make stuff. Fear not, let me be your guide!

Just a lonely little cylinder
        The base of the pen is the easiest part. All you have to do is make a cylinder on the plane










          And scale it to the proportions that you want your pen to be.
What's this? Cylinder is evolving!
Congrats! Cylinder evolved into a... Taller Cylinder?



        After that, move the camera so it's aiming down at the top of the cylinder, and hold Right-Click on your mouse. After that, select the "vertex" option, and you should see a bunch of purple squares where the "points" of the circular top should be. 



Points on a circle? How does THAT work?
       After that, move the very middle of the cylinder top up until you get it to where you want it. You do NOT have to put it in the same place as mine, mine is just placeholder for your creation.

NOW it's starting to look like a pen!
       After that, make another cylinder, and move/form it so it's directly in the middle of the pen, where the point is. There should be absolutely NO tip of the pen showing. 

Look, Ma! No top!

       After that, select the two cylinders. This part is extremely important, so pay attention. MAKE SURE YOU SELECT THE LARGER CYLINDER FIRST!!  If you accidentally select the smaller cylinder first, then the entire base will disappear instead of the cylinder. After that, go to the "Mesh" option on the bar at the top, and go to Booleans-Difference. After that, the newer cylinder should disappear, and you have a hole in the top to put the part where the ink comes out (I have no idea what it's called, don't judge me).










Where the ink comes out


       After that, the project is yours! You can make the pen and ink-distributer however you want! I hope your pen turns out much better than mine!

Story Animation Blog



     So, I made a full animation using After Effects, and the end result is something that I think is better than anything else I have ever done! Basically, I had to edit a character in Photoshop, upload that into After Effects, and then make a story with it using backgrounds that I made in Photoshop as well. The entire project was fun to do, and I just let my imagination run wild! It was seriously a fun project, I can't stress that enough.

       My original idea was to actually have two characters fighting to "save the universe" or some cheesy crap like that. Instead, I started to think about having one of the characters steal something, then the other character try and get it back before the main character leaves. I then realized that that would be way too difficult to animate in the time that my teacher allowed. So I just went for the traditional, "Person-Creating-A-Universe" idea. It turned out way better than I imagined, and I am very proud of my accomplishment.

       I learned many helpful components along the way. Like how to make it look like the character in my story was turning around to walk in a different direction. Another big thing I learned was how to make a walk cycle. True, that had been an earlier project in the semester, but I mean I learned how to incorporate it into a story. It was a (somewhat) grueling process, but it paid off in the end.

       What I would do differently in the future would definitely try and find the final product for my animation towards the beginning of the time allowed. I was going through idea after idea until I found what (I had initially thought) was the final idea. But the after that, I kept thinking and thinking, and then I came to a new, and better, conclusion.

       Then there's the prospect of what I would do the same. I would love to use the character model again, because this one was very easy to work with, and turned out to be very cooperative when it came to positioning his arms and legs. And the whole process of making the animation, I wouldn't change for the world. After Effects is a very good program to use, and I would love to keep using it.

       I will OBVIOUSLY try and keep an idea earlier on in the project until the absolute end of it. I needed to find an idea, and stick with it, but I had to start over multiple times. What I would do in the future is just try and use my time better to my advantage, because I only have a limited amount of time before the project window is up, and I didn't realize that at first.

       This project was so much fun, and I would love to do it again! I hope that we do more projects like this in the future! When my teacher reads this, I hope he knows that story projects are super fun, and that it's a good way to use the imagination that so many of us need in our tech-driven age.

Sunday, December 13, 2015

Video Game Animation

       I know that this blog is supposed to be dedicated to animations used in movies and television, but for this blog I wanted to point out the importance of video game animation. In any video game, there are certain animated actions that need to be performed. Some of the most common include walking left, walking right, and jumping. However, there are certain times when those animations fail, and the result is a (surprisingly hilarious) glitch. One of the games that has been called one of the glitchiest games in existence is Skate 3.

       Skate 3 is the third installment in the Skate series. As the name implies, it focuses on skating around various locations and performing stunts like the pros in real life. If the player does not know how to pull off the complicated controls to pull off the stunts, then the result is some hilarious glitching like the ones shown above. Just try and watch it without laughing at least once. The game seemed to be rushed for a release date (seeing that it was made by Electronic Arts, or EA for short) and it turned out to be garbage, just like every other rushed video game in history. However, this game has come back into the public eye, and has been regarded as a really fun game because of all of the glitches.

       The actual story of the game is to try and start a successful skating company as the main character and your friends. The game also includes a multiplayer so you and your literal IRL friends can try and build your skating empire together. But a long while after the game's release, EA took down the multiplayer servers. The game soon got revamped for the online community game center, Steam, and their own servers were put up. Soon, the gaming community fell in love with the game and all of its nasty glitches all over again. One feature in the game is to use the "Force" and make your board levitate towards your character. A useless mechanic, unless you're a bro-ed up version of Luke Skywalker and love skating while listening to Nickleback and drinking Mountain Dew.

       If I ever get the chance to work for a game company and work on the character animations, then I will try and not make them like Skate 3. Game animations should be fluent and never breaking. Take Super Smash Bros. Wii U for example.

       In this game, the animations are almost flawless. The developers took their time, and made sure that every animation looked believable, unlike Skate 3.

        Video game animation is just as important, if not more important, than movie animation. The characters are controlled as opposed to set up in a scene, and the graphics have to look just as appealing as animated movies, since the player is staring at the game for extended periods of time. You could argue that it's the same way with movies, but with video games, you are personally controlling what's going on. It's like a movie you can control, so the way everything looks when you control what's going on, everything needs to be fluid and presentable.

2016 Oscar "Best Animated Movie" Predictions.

       The 2016 Oscars are poised to be Pixar's main comeback. With Inside Out being regarded as the newest classic in Pixar's lineup, and The Good Dinosaur getting fairly well received reviews, Pixar may finally be back on top as the (other) animation juggernaut. However, there are many films this year that may make it on the list. The article I chose highlights the other choices in a manor I see fit.

The Top Five Oscar Picks
Check out the website here: http://www.indiewire.com/article/2016-oscar-predictions-best-animated-feature-20150525

Joy, Fear, Anger, and Disgust in Inside Out
The entire cast of The Peanuts Movie
           While Pixar put out one of the year's best (and one of the best looking) animated movies, there are still some movies to take into consideration. The Peanuts Movie was another animated movie that came out with rave reviews, just like Inside Out. The return of the American classic comic strip-turned TV specials is certainly a deciding factor on whether or not Pixar can stay on top. One factor that may give Peanuts a higher-up from Inside Out, is the overall look of the movie. While Inside Out looked absolutely stunning, Peanuts had a certain charm to it, using modern 3D CGI to make the characters look like their classic 2D counterparts. But, on the contrary, The Good Dinosaur may take the overall "Best Looking" category, because of the outstanding set pieces.

       Pixar may in fact be on top again this year for the Oscars, but with movies like Peanuts, they may have some serious competition in the coming years. Just as a reminder, Disney is still making animated movies. Whether with annoying songs that get stuck in your head for weeks, or with giant huggable robot nurses, they will stay an animation powerhouse. In the coming years, Disney is supposed to release Zootopia, a film where it goes full-on Anthropomorphic animals.
Anomalisa

       There was also the (surprisingly rated-R) Anomalisa. It was regarded as one of the very few perfect movies to ever come out. One critic said that it was "the most human movie of the year, and not a single human starred in it". Pixar may win the Oscar, but that doesn't mean that there will be a close runner-up.
stop motion movie),

     

Tuesday, May 19, 2015

E9 FINAL FINAL!


       The end of the school year is upon us, so that means Finals are here too. Our Final for e9 was a Final that took a couple WEEKS to make, and the end result is pretty satisfying. This first video is the video that I edited for the commercial for the fake product we had to make. This was NOT the video used in the final website project, but I still think it holds up. There were days of filming that I had to miss because of Band functions and whatnot, so there was some script that needed to be cut. After that, the editing process was pretty straight forward. I used Final Cut Pro X, and I had to mash together a bunch of clips to make a final video, hope you enjoy!

       This is the portion of the website that I worked on. It is the "About the Product" section. I wanted there to be a voice with personality on the website so it can relate to the person reading the website. I also did the info for the company, Better Foods Inc (BFI). Again, I tried to give the speaker a voice, so that he could better relate to the audience and make it more family-friendly.






       And finally, I make the box for our product in Google Sketch-Up. Yes, there could be room for improvement. My team rushed me because we were getting close to the due date for the entire product. I wanted to add a picture of a cheeseburger to show what the product was, but some people in our group had different ideas. So, I had to follow the rules and make the product how THEY wanted it. But I have to admit that it was a good end product.

Monday, May 11, 2015

Final Video




       Well, this is my last video for my Freshman year of High School! Final Cut Pro X is one of the easiest programs that I have ever used in making videos. I might have to get it for my computer so I can make some cool videos for my family. My mom uses Adobe Premier, so we could have a little competition on who can make the better video.

       There were some difficulties with making this video, like there is for all videos. I had a little bit of trouble looking for the right sound effect, and we had many camera issues to settle with before we could get the perfect shots. But overall, it was a lot of fun to make. I hope that next year in video will be just as fun, and since we get to used upgraded cameras and we can actually pan (move) our shots, I'm getting really excited for Sophomore year!


Thursday, February 26, 2015

Photoshop project!


        Finally, I get to make another blog post! And I was really excited to learn that I was doing photoshop projects. I learned how to do many things, and I'm glad to share them with you!
Project One
       
       Project One on this post basically taught us how to put text over a picture, and fade it out so that you could still see the picture. It also taught us how to do the same but with a picture. If you look closely, you can see the letters "ONW" in front of the school compass, and both of those faded out in front of the school. It was a little difficult at first, but once I got the hang of it, it was very easy. 

       Project Two was all about filling in color and using a tool of which the name I can't remember. We were told to take a normal Monarch Butterfly picture and fill it in with colors that represented us in some way. I chose all these colors because many of them are fighters in the hit Nintendo franchise, Super Smash Bros. If you look loosely, you can see that I'm right. Red- Mario, Green-Link/Luigi. Brown- Donkey Kong, Pink- Kirby, etc. We also had to make it look like the butterfly was flying through the sky. I can't remember the exact tool that we used, so sorry on that.

       Project Three was about using text to make it look like we were looking into another dimension. We used the text mask tool to make that happen. After we did that, we made the background the school colors. It was fairly easy, but it was one of the longest projects next to Project Four. You'll see what I mean in a second.

       Project Four was by far the most difficult and longest project out of all of these. I had to take four separate pictures, and try and merge them into one picture of the school. But not after I had to edit out some light poles and cars from the picture. It was especially had because I had missed a day that was very important to the whole thing. 

Project Two
Project Three
Project Four



Tuesday, February 3, 2015

LOGO




       So, in eComm we had to make a logo for either our name, or a fake business that we "owned". I found it to be the perfect opportunity to make my mom the logo she's been begging me to do since she found out I was in Graphic Design. After she gave me fifteen MILLION requests, I finally decided on this one. The camera is supposed to be modeled after the camera she uses. I hope you enjoy!

Friday, January 16, 2015

COLOR!!



       So, I started a new eComm class, and I had to make two color wheels. One following the design that everyone, (well, almost everyone) knows, and another of my own design. I'm pretty sure you can guess which is which. Over the course of the Color Unit, I learned a long of different things that have to do with color. Color has a lot of psychology tied to it. Interesting fact, did you know that before World War 2, pink was considered the manly color and blue was considered the girly color. The pink symbolized the energy of boys, and the blue was very calming.

Thursday, January 8, 2015

Website



       Well, in eComm today we had to make a website. Well, it wasn't today. It was more like across the span of three days, and it's a very rewarding process.
     
       This was a surprisingly easy project to do. The instructions were a little bit confusing, though. It was a very fun project also. Knowing how to make a website is something that I've always wanted to know. Creating a website is something that I would like to look into further in the future, and maybe I might start making websites for very popular/important people.

        Like I said earlier, I'm very glad that I know this information. Even though it might take a couple of tries before I actually learn how to do it from my PC, and without directly looking at the instructions. Making a website is actually very important for some people, and I hope I can help people spread the word about whatever good cause they're doing in the future with the skill of website making.

FINAL!



       Well, here it is, my final in the video potion of e9! I know, I know, it is VERY late. I have taken full responsibility for my actions in not turning this in on time, and I would like to apologize. So, without further ado, here's my e9 video final!

       What it is, is it's my friend Alex and I doing an interview-type thing. I had a lot of fun filming this with him, and there were a lot of funny blooper-worthy moments I had to cut out. I wish I would have kept a couple after the video. I also accidentally embedded this as a playlist, so feel free to look at all my previous videos to see what I did at the beginning to the end of the quarter.

       The main tools that I used in this video were the blade tool, and the adjusting volume tool. I used the blade tool to cut certain places so the audio didn't overlap, and I also used the volume tool to make the volume in certain places louder so it could be heard. I also notice, looking over the video again, that the lighting in some places is a little messed up, so you can't see my face. I wish I knew a way to fix that, but the only solution for now is to find a place with the right lighting.